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I SEE YOU

2022-23 | Group Project | FPS/ Stealth Multiplayer

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I See You is a project I worked on for the MProf Professional Masters in Games Development. The game was developed in Unity. It follows a kid named Sam who is dropped in an FPS-styled construction site with nightmarish aspects. They must aim to eliminate the other player via a death stare mechanic out of four rounds, trying to avoid being stared down.

 Main Responsibilities/ Role:

  • 3D Artist: Worked on character modelling,  asset creation and environment models. Primarily using Autodesk Maya and Blender.

  • UV unwrapping, baking and texturing of models using Substance Painter/ Designer to create materials, tiles and trim sheets.

  • UI/ UX Designer: Involved in the UI/UX design - designed buttons, power-up icons, player HUD, and individual menus.

  • 2D Art: Designed concept art/ visual reference for modelling and logos for the project.

View a further breakdown of art here: 

CHARACTER MODEL:

https://www.artstation.com/artwork/KOnzO4

ENVIRONMENT ART:

https://www.artstation.com/artwork/4XABql

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