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Luna Observatory
2020 | Independent Project | 3D Environment
This was the first full-scale environment I made using PBR, texturing and modelling skills. This scene was inspired by Mario Galaxy with pastel aesthetics.
I've modelled and textured all the assets/ models in this scene as well as generated the tile materials, and placed them in Unreal Engine 4 for rendering, making use of various lighting, material manipulation and Post Processing effects.
Maya was used to create all the 3D models in the scene. I made use of Substance Designer to create textures and Substance Painter to add texture and hand paint a select few models.
View a further breakdown of art here:
ENVIRONMENT ART:
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