Symphonesia
2023 | Group Project | Interactive Exploratory Experience
Symphonesia is an exploratory musically-based interactive experience where players are blind but can visualize the environment through music, similarly to synesthesia. This game was developed in Unreal 5
The biggest challenge of the game was to create models designed to be viewed in the dark - so most of the focus was placed on silhouettes and form, rather than texturing and details.
Main Responsibilities/ Role:
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3D Artist: Worked on asset creation, and environment models. The style was intended to be shape-orientated and low poly. Primarily using Blender. Developed toon shader for the end cutscene.
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UV unwrapping, baking, and texturing of models using Substance Painter. Texturing using a single color palette for efficiency
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UI/ UX Designer: Involved in the UI/UX design - designed buttons, power-up icons, player HUD, and individual menus.
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2D Art: Designed concept art/ visual reference for modeling, illustrative cutscenes, and logos for the project.
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Created pattern materials for the synethesesia-inspired shader.
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View a further breakdown of art here:
ENVIRONMENT ART: